(Note: For those who don’t get my monthly newsletter, what follows is a copy of the March issue.)

The local out of Hiaeah Yard works Sentry Chlorine in Miami’s East Rail Industrial Park in this 2010 shot. All of the switches in the park face the same direction so that each industry can be worked using push/pull moves without the need for a runaround.
The best guidance for designing a model railroad can be as simple as copying what the pros do, or at least relying heavily on them for guidance. “Pros” being defined as the actual rairloads. Going hat in hand with this is how the prototype typically approaches things from an operations standpoint. The two are linked. Over decades, they’ve become clear on the most effective way to do things, and their “track plans” are designed accordingly.
If you compare the design approach of model railroaders versus that of the prototype, you’ll see a vast difference. Model railroaders often employ multiple runarounds, numerous switchbacks, turnouts facing every which way, as many switches as possible, and highly compressed scenes. They also lean towards artificially inserted operational gimmicks, complexity, and gotcha’s.
The pros? The total opposite. Any railroad design team that employed a “model railroad” approach would likely be fired in short order! The goal of the pros is maximum efficiency, not entertainment and artificially created operational problems.
“Professional” Design Criteria
Let’s take a look at how prototype designers (typically) do things. As an example, we’ll use an industrial park fairly close to the yard, say a mile or so. A professionally designed arrangement (i.e prototype) is generally typified by:
-All turnouts face in the same direction.
-No runaround in the park or en route (the run around is done in the yard).
-No switchbacks.
-A minimum number of turnouts.

Here’s a diagram of CSX’s East Rail industrial park. It would be worked when the local is heading northward (running from bottom to top of page on the diagram). The train backs into the park and switches the industries using push/pull moves. There is no runaround in the park, per se. There is one outlier in terms of turnouts. Weeks Gas faces the other direction. The solution? Just work it on a different day when the train is heading in the opposite direction.
Here’s a track plan that leans heavily on the “pros” way of designing things.
An operating session would likely unfold as follows:
-The crew builds their own train. They begin by pulling cars from the yard and building the train on the siding. All cars are blocked in the correct order in the yard before leaving.
-Once the train is assembled, the loco. runs around the train.
-It then pushes the train towards the industrial park.
-If there are no gates at the grade crossings, they likely slow or come to a complete stop.
-Once in the industrial park, they then use a series of push/pull moves to set the cars out.
-The large industry takes a variety of cars that need to be placed at designated locations or “spots”. If not all of the cars have finished unloading, they need to be temporarily pulled and then re-spotted.
-A “sorting” track is provided at the end of the line to help with keeping the cars in order as the crew works
-When complete, the empties are pulled back to the yard.

New York – New Jersey Rail in Brooklyn provides an example of track arrangements near the yard on a smallish shortline. Note the open-air engine service and offices on the right. On the left is a team track with some centerbeams on it. Note the recently unloaded lumber stacks waiting for pickup.
If you’re in the mood for a shorter session, you could do some relaxed blocking in the yard, take some cars to the interchange track, or work the team track.
Bottom line, if you’re struggling with a design an easy out is to simply copy a prototype track arrangement and operations format.







