Scene composition/design continues this weekend with the selection of the central scene to be used for the background structure. In this case it’s the industry at 4861 East 48th Street. It’s not rail served and doesn’t need to be. I selected it because of it’s interesting roof line and subtle but complex coloration. The only way to truly dial things in is trial and error via full scale mock ups. At this point in the game nothing is final as far ultimate design and composition is concerned.