Model Railroad Blog

The Next Big Wave

I recently updated a test video on YouTube illustrating the vastly improved depth of field qualities of the latest smartphone generation.

Several days ago I was doing an interview for Lionel Strang’s A Modeler’s Life podcast. During the course of the conversation he asked what I thought the “next big wave” of the hobby would be. By that he meant a point of view that would completely change the way we viewed and approached model railroading. An example would be the Allen McClelland/Tony Koester RMC series that encouraged us to get away from just running toys in circles and “model” a rail transportation system in a plausible way. It was probably the most ground breaking idea the hobby has ever experienced.

My answer to Lionel’s question was, “I have absolutely no clue”. He then asked a slightly different one, “Are there any facets of the hobby where we haven’t come even close to maxing out? For example, the quality of rolling stock has become so phenomenal it’s hard to imagine how much farther we could take it. Locomotive and car quality is coming close to “maxing out”. Others, such as scenery products, haven’t reached their full potential but are moving well along. This was far easier to answer.

The one area we aren’t even close to realizing its potential is video. We’ve only reached a sliver of what it can offer. There are a number of reasons we model but chief among them is that we enjoy looking at what we build. The challenge is that it is exceedingly difficult, probably impossible, to see our models with the naked eye in a way that is even remotely close to what we see when looking at the prototype. Much of the problem has to do with viewing perspective and controlling what the eye does and does not see. Realistic sound, a signature feature of our subject, is also a challenge.

Our ace in the hole is the camera lens. Photography gives allows us to take control of how we see our models and reframe the view so it matches what we see in the real world. Better cameras and software have taken us to the promised land, but that capability has only been applied to still images. The beauty of our subject is that it actually moves. This opens up an entirely new dimension, video, a subject which, for the most part has been untouched, and unexplored. Yes, video has been done for decades but as a hobby we are culturally locked into a blindered format consisting of helicopter views, fast moving trains, poor lighting, poor resolution, no depth of field, and sound coming from onboard speakers.

Some of the challenges of producing high quality model railroad video are (or were), to name a few: camera size, depth of field, low quality decoder sound, dealing with backgrounds, poor lighting, and “jittery” yo-yo train dynamics.

Technology has finally reached the point where we now have the tools where these challenges can be overcome. We now have the ability to take that tired “model railroad” video format, throw it in the ditch, and move on to an exciting new world where we approach video the same way the film industry does. Smartphones allow us to get super low camera angles that give our models the same sense of mass as the prototype. They are small enough we can put them in positions that aren’t possible with larger slr cameras. The image quality is outstanding.

Until recently the problem with smart phones was they had zero depth of field. This is why if you look at my videos on YouTube most of the recent ones are shot perpendicular to the subject. No more. The wide angle feature of the latest generation features a quantum leap in depth of field capabilities. I recently posted a test video on YouTube illustrating the depth of field you can attain with iPhone 13 Pro Max set to wide angle mode.

Smartphones have solved the depth of field and camera size issue. Sound can be handled by having “clone decoders” feeding the audio directly to the recording device. Lighting is simply a matter applying most of the same principles of still lighting (correctly positioned photo floods). Background eyesores (doors, layout edges, overhead utilities etc.) can be handled by strategically placed screens and editing software.

With all of those hurdles now addressed, one large one remains, recognizing “what’s possible”. Realizing we now have at our disposal an amazing new way of viewing and experiencing our models. For those willing to learn the necessary skills, the payoff is enormous.

Once the blinders to the possibilities are removed, and skills learned, the final step of the journey is composition. You can be a master technician and a master videographer, but those are only tools. The end game is put together an entertaining experience To do so you have to know what you find entertaining and understand the characteristics of our subject which, in this case is, miniatures of a railroad.

You often read that the purpose of a piece of art is to “tell a story”. While true, to view that as the only purpose is very limiting, especially for us. Using a painting as an example, some, such as a Monet, do imply a backstory. Others, abstracts such as a Rothko, evoke a mood. There is no story really. Both have their place. Model railroading lends itself far better to evoking a mood than story telling. Miniature figures don’t work well visually (and don’t walk or talk!), scale automobiles don’t move, etc. These aren’t so much limitations as they are “aspects” of our subjects. Recognized them as such all we have to do is default to the specific aspect of role art that applies best to our subject, instilling a mood, transporting us.

To be clear, high quality model railroad videography is not the “next big wave” by any stretch of the imagination. At best it will garner a micro niche of devotees. It is, however, a totally untouched new frontier with limitless possibilities for creative expression.

Miami Jai-Alai Jan. 14

Located on the roof above the entrance is, for lack of a better term, a “cupola like” structure with aesthetic arches running across the face.

Aerial photos show the shape is a little more complicated than I first thought. It has a hip roof and the front face isn’t flat but has a portion that juts out a little.

Here’s the completed cupola. The arches were made with my craft cutter.

….and here’s the cupola in place on the overall structure. It makes more of a contribution to the overall appearance than I anticipated.

Empasizing A Subject via Contrast

The Jack Delano photo above is an example of using contrast to emphasize a subject. Note how the white skyscraper stands out from its neighbors. Also notice that the neighboring structures are fairly similar in color. All of the hues are plausible.

A key concept in art theory is that of directing the viewer’s eye, and moving it to a primary subject. There are direct applications to model railroading because we frequently have a favorite structure or scenic feature we want to highlight. There are a number of ways of “emphasizing” a subject. It can be done by controlling its size, location, or contrasting it with neighboring elements. Today let’s take a look at contrast.

Contrast means different from neighboring elements. For now let’s focus on color. Unlike a painting, where we have the entire color palette available, modelers are constrained by the need for our colors to be plausible. If you study any photo of the popular steam-to-diesel transition era you’ll notice that the vast majority of the structures are white (more accurately an ultra pale gray), oxide brick, or gray.

Shown above are some ways we can emphasize a favorite structure and do so in a way that’s believable. The key is to contrast the focal point with its neighbors. Notice that in rows A through D we’ve used commonly found shades. There are four structures three of which are basically the same color. The ‘favorite’ building is a different hue making it jump out. Say for example you had a typical residential street. If three houses are the commonly found white clapboard, and one is brick, the brick one will stand out. You can do the opposite and have three brick and one white one.

Where things fall apart is what you see in row E. Even though the colors of each home are plausible, there is so much variety that you don’t have contrast. There is visual chaos and the eye jumps around and can’t find your “favorite”.

Miami Jai-Alai Jan. 3

One of the several tricky steps of building Miami Jai-Alai is fabricating the distinctive arches on the sides and front top. No commercial parts are available and it would be impossible to get clean cuts by hand. Time to dust off the craft cutter.

The first step is to draw the arches in CAD. One particularly nice feature of 3rdPlanIt is its ability to import photos. Using Google Streetview I captured an image of the side, cleaned it up, and dumped it into the CAD program. With that done, I basically traced the arches. Since the craft cutter wouldn’t recognize the file type, I exported it in .dxf format, opened it in Adobe Illustrator and re-saved it in Adobe’s .ai format.

Creating the drawing was the hard part. Once that was accomplished I simply fed a sheet of .020″ styrene into the cutter and, voila, in less than a minute it cut a perfectly shaped piece. The cutter can’t really cut through the styrene so you’re essentially making a deep scribe and then using the bend and snap method get the part.

Do Glossy Surfaces “Scale Down”?

The chlorine tank on the right has a fairly glossy surface. Our natural tendency would be to replicate that sheen on a model of it. Is that the best approach?

As modelers we have a natural tendency to examine the prototype and copy it as closely as possible.  Our thinking being that the better job we do at “copying” the better the model will look.

We have to ask ourselves, is this always the best approach?  I don’t think so because it doesn’t take everything into account. Specifically, it doesn’t take into account the differences between the real world, which includes long distances and atmosphere, and our model world which involves very short distances and no atmosphere.

A fairly noticeable issue we face is one of gloss vs. flat surfaces  It would seem simple, if railroad X keeps their motive power in pristine condition, as is fairly common, we should follow suit and apply the same sheen to our models. 

It seems so simple but to my eye this approach just doesn’t work. Glossy rolling stock, no matter how accurate that sheen is, looks toy like to me.  For some time I couldn’t figure out why.  I’m beginning to think it has to do with viewing distance.  No matter how shiny the prototype is, we generally view it from a bit of a distance.  With that distance, and looking through atmosphere, there is the illusion of gloss surfaces looking dull.

It’s a matter of taste but personally, I think most model subjects look far better if we dull the surface, even if the prototype is glossy.  The same applies to structures and signage.  I just can’t get over the nagging feeling that glossy surfaces don’t work when scaled down.  To me, dull surfaces look more realistic and, in the case of rolling stock, “heavier”.  That opinion and a few bucks will buy your next cup of coffee.